3/27/2023 0 Comments Twin mirror choices guide![]() ![]() Exploring an area and interacting with objects and the environment to uncover clues is less inspired than it sounds on paper. This is particularly welcome considering the rather monotonous and uninteresting gameplay mechanics. Twin Mirror is an interactive adventure which places less emphasis on actual gameplay and instead focuses on presenting a more cinematic and episodic feel. Considering DONTNOD’s work in their previous titles it is very surprising to see Twin Mirror not only feel less emotional or resonating but for it to struggle to maintain interest or investment in the characters is a misstep in an otherwise excellent body of work. The ending unfortunately fails to land on an emotional level and barely manages to feel as though the brief journey that lead to it is worthwhile and meaningful. Almost like a visual representation of Sam’s moral compass, the decisions made don’t seem to impact the overall story significantly and merely present slightly alternative routes to the same narrative conclusions. For instance, The Double will express why a certain decision may benefit Sam or the investigation or why it may have a negative impact. Accompanied by his imaginary friend referred to only as Him or The Double, Sam is often presented with choices that are typically good or bad in terms of the situation. They are impossible to fail as an incorrect sequence will simply revert Sam to make the choice again which removes any consequence for sloppy detective work.Īs Sam digs deeper into the events leading up to Nick’s death he is never truly alone. It’s an interesting concept that is visited frequently throughout the 4-5 hour adventure and while some clues may be a little frustrating to identify, it works well. Here the Mind Palace concept is introduced, freezing time and allowing Sam to explore a fractured version of reality to piece together identified clues and witness alternative scenarios play out before ultimately concluding the true series of events. Joan asks Sam to look into it as she refuses to believe Nick died in a car crash as reported.Īfter a heavy night of drinking following the wake, Sam wakes to find his shirt covered in blood with no memory of what happened. The nature of Nick’s death has roused suspicion in his young daughter Joan, who happens to be Sam’s goddaughter. The story barely begins to unfold before players are able to see that Sam’s actions, despite his lack of intent to cause such chaos for the town, have vilified him with little hope of redemption, acceptance or forgiveness from the Basswood locals. Old friends, colleagues and Nick’s daughter all have a lot to talk about with Sam, all of which are conversations Sam would very much like to avoid. Having turned his back on his home, his friends and even his girlfriend Anna, Sam’s return was never going to be as simple as attending the week and leaving as soon as possible. ![]() ![]() ![]() It’s a less than welcome homecoming for Sam as many of the local townsfolk blame Sam for the closure of the mine and disruption to the employment and very livelihood of the community. Two years have passed and Sam returns to Basswood to attend the wake of his best friend Nick. Players assume the role of Sam Higgs, an investigative reporter that left the fictional town of Basswood following a disruptive expose on the local mine. ![]()
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