3/31/2023 0 Comments Everwild rare game![]() ![]() Later on we caught up with some of Rare’s staff who came up to receive those awards on the night, to ask them what they think makes a ‘Rare game’, the reasons behind the studios continued success as well as what they like about working for one of the UK’s longest-standing developers. Still, having a crowd of diverse talent on the stage, and a raft of awards representing the company’s various smash-hit games over the years, was in keeping with our new vision for a Legend award that gives credit to all. Obviously we’d have loved to have presented it to all 200+ employees in person, but that would have been tricky. And if there’s one studio in the world that really understands this unique quality, it is Rare.”Īt that point, a horde of Rare employees rushed up on stage to receive their award. “Unlike TV, unlike film, this medium allows us to forge our own paths and tell our own stories. But watching my sons play Sea of Thieves with their friends, all of them helpless with laughter as they accidentally drop another treasure chest in the sea, or get drunk on grog and throw up all over their ship, has reminded me of the supreme pleasure of video games. ![]() I’ve been playing games for 35 years, and I thought I’d seen it all. It made a massively multiplayer co-operative pirate simulation. “More recently, when this studio started out on projects for the Xbox One console, it could easily have taken a conventional route, revived a beloved franchise and worked within a safe, familiar genre. This love of craft has been evident in every conversation I’ve ever had with people who’ve worked there. This is a company full of craftspeople – they obsess over every moment of play, every frame of animation, every note of music. When you visit the studio you understand why that is. This company’s games have always left a space for the player to feel creative, to feel heard and seen. Its projects have always shared that same philosophy of joy, light and innovation – where the games teach players how to play, and then let them loose in the world to express themselves. ![]() “During this period, and beyond, I believe this studio got closer than any other western developer to the design genius of Nintendo. “Throughout the 1980s and 1990s Rare worked extremely closely with Nintendo, on a series of smash hit titles from Battletoads to Banjo Kazooie, from Donkey Kong Country to GoldenEye and many others. “I have been playing their games for 35 years,” Stuart told 450 members of the assembled industry. So we invited him along to the awards ceremony to speak about this incredible developer. GUARDIAN ANGEL The Guardian’s Keith Stuart speaking on the nightĪmong Rare’s supporters is The Guardian’s Keith Stuart, who picked Rare out as one of the most memorable of the “over 200 development studios” he’s visited over a quarter of a century of games journalism. However, we thought that the award should encompass teams as well as individuals, teams which are made up of the diverse talents required to bring any game to players today.Īnd when we started to think about teams that have achieved brilliant things at the highest level, both historically and in recent years, it was Rare’s name that came up, from our own team, from members of our Grand Jury and from others we spoke to. The Develop Legend award has had numerous prestigious recipients: Shuhei Yoshida, Tim Sweeney, Mark Cerny, Hideo Kojima, David Braben and many, many more. But it also provided an opportunity for us to rethink why we gave out awards, who to, and what for. It now seems a world away, but it was actually only a few weeks ago that hundreds of us could still gather to celebrate the year’s achievements.Ĭombining the MCV and Develop Awards was always going to be tricky, we may be one industry but there’s an incredible variety of skills within it to recognise. The recent MCV/DEVELOP Awards brought together the whole of the UK games industry in a way that we’ve never attempted before. ![]()
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